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< Fanart ~ BLAME! Mod - GBE 3d model. |
Turbanator
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Posted: Sat Nov 05, 2005 2:09 pm |
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BuilderPosts: 31Location: LondonJoined: Tue Feb 24, 2004 12:46 pm
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Not quite, but got your attention eh? Hey guys, been a while since I've been here. Was suddenly obsessing over making a mod, and have got stuck into Maya PLE to create 3d models (bought UT2004 ECE, which came with video tutorials).
Based on Nihei's own sketches of it found in the artbook. , and .
Images are rather large, so I'll only post one up, the other two you can click on.
Back above -
Trigger -
It's taken me a little getting used to, but after a week or two of trial and error, I finally made the model and textured it with a random metallic style. It's obviously not final, there's a dodgy panel at the front and a tiny part of the trigger.
I'm looking forward to putting this into UT2004, with mutators to really blow away the competition. I'm planning on modeling Killy first, then the blade that Musubi and Pcell used. Though a mod is far off, I can at least have fun making these things.
Reviews and criticism are welcome.
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ShakKen
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Posted: Sat Nov 05, 2005 4:48 pm |
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Electronic KnightPosts: 380Location: MalaysiaJoined: Mon Oct 17, 2005 4:21 pm
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Good luck with this! Unreal Engine is a great piece of technology to work with. Epic has superb developer support and Busby and crew have done an amazing job on their Max, Maya, and other package VTMs. Used to work on Infiltration UT way back when meself
Keep at the model, the more you work at it the better you'll get. Don't be afraid to start over if you have to and most importantly be very self critical! Because if you don't chew yourself out for your mistakes then those who play your game will!
Hmm... wonder when I'll ever finish ...
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Raptorman
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Posted: Sun Jan 22, 2006 8:43 am |
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HumanPosts: 18Joined: Sat Jan 21, 2006 12:53 pm
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Your GBE is awesome, Shak.
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psiberpunk
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Posted: Sun Jan 22, 2006 8:23 pm |
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ExterminatorPosts: 137Location: Valdivia, ChileJoined: Wed Feb 04, 2004 8:07 pm
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ShakKen
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Posted: Mon Jan 23, 2006 2:37 am |
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Electronic KnightPosts: 380Location: MalaysiaJoined: Mon Oct 17, 2005 4:21 pm
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Cheers guys. The model is about half a year old now, and is based on the profile of the vol 3-4 GBE. Being that the specific details on the GBE change quite a bit through the series I had to improv a lot of the detail. However if/when I get back to this I'm going to rework the grip and the receiver (For lack of better terminology.) deployment mechanism for power level 5.
I've been horribly tardy with my 3d modelling lately. I've still got a poor in need of hands, feet and emblem.
I have to prod my buddy into finishing his 3d model of Killy too.
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Raptorman
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Posted: Mon Jan 23, 2006 12:27 pm |
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HumanPosts: 18Joined: Sat Jan 21, 2006 12:53 pm
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psiberpunk
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Posted: Tue Jan 24, 2006 11:07 pm |
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ExterminatorPosts: 137Location: Valdivia, ChileJoined: Wed Feb 04, 2004 8:07 pm
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I was making an exterminator model myself some time ago (summer 2003 to be precise, never got around to finishing it either). My avatar is all that remains of it though, cause I lost it because of a stupid mistake when transferring my stuff between hard drives. Yours looks more like the ones near the beginning of BLAME!. Damn I wish I still had it around, the hands had come out especially cool
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ShakKen
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Posted: Thu Feb 02, 2006 2:25 pm |
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Electronic KnightPosts: 380Location: MalaysiaJoined: Mon Oct 17, 2005 4:21 pm
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psiberpunk
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Posted: Thu Feb 02, 2006 3:41 pm |
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ExterminatorPosts: 137Location: Valdivia, ChileJoined: Wed Feb 04, 2004 8:07 pm
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ShakKen
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Posted: Mon Feb 06, 2006 4:02 pm |
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Electronic KnightPosts: 380Location: MalaysiaJoined: Mon Oct 17, 2005 4:21 pm
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I used poly creation (edge extrusion) for the face and the rest of the body was subdivision surface. About 5 hours work in that so far.
I rarely use splines for modelling, I usually use them for guides and plane assignments during camera match composition and the odd bit of pipeage. Though admittedly I would like to know more about them!
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